喔喔访谈透露了制作方不是dimps和spike: Why did you choose a new studio to develop Dragon Ball Z: Battle of Z? Kunio Hashimoto: Many developers have previously worked on DBZ games, for example Dimps and Spike. This time, we wanted to incorporate something different for the DBZ franchise. Our focus, specifically, is on the multiplayer team action. We worked with a development studio called Artdink, which is very talented regarding multiplayer games.