跟杂志图同一天出的近3分钟PV,高清下载也有了,60多MB
http://www.gametrailers.com/download/54766/t_dbragingblast_gc09_extended_hd.wmv
角色跟PS2时代初作差不多,基纽队应该还是都在,70个比90个少的可能就是剧场角色了吧,其他都是在表现必杀和场景破坏啊,后段出现的歌曲就是影山新主题歌Progression,感觉不是很抢耳。穿插的动画之前官方视频也出过,应该就是片头了,又以空布战收尾,结尾出现瞬间闪过超3布罗,类似之前杂志图用的游戏画面
其他试玩直接去友站看吧:
http://zhh1213.cc.topzj.com/thread-411218-1-1.html
http://www.daizex.com/公布了一些试玩情报
So, I played Raging Blast a little bit. At the beginning I was very confused. It's been a while since I played Sparking Meteor/Budokai Tenkaichi 3, but I think I know the controls. Well, the controls in Raging Blast are pretty different. Animations, moves, the feeling, general gameplay etc., all of it is just like Sparking but the controls... Ascend and descend is now on R1 and R2 rather than L1 and L2. Block is on X (or O) if I remember correctly and I couldn't find out how to power up and use specials TILL I noticed the little manual card far down under the HDTV. So, you have to press down on the DIGI PAD to power up and the right analog stick is for the specials. Pretty confusing and not very intuitive but I think you get used to it sooner or later.
Technically it was pretty good. Nice polygon count and VERY fast action. The camera on the other hand was awful. Many times I didn't see my character when I or the opponent did a fast homing dash, because the characters were BEHIND the camera. Furthermore, I can't tell much about the textures, shading and so on, because the HDTV was pretty bad. Even Tekken 6 looked like shit.
操作改动比较大?
美版发卖比日版早2天是11/10
美版封面又是悟空布罗,不过并没采用超3,制作方也知不太帅么
日版封面果然也一样,布罗美日通吃的人气啊
[此贴子已经被作者于2009-8-24 4:33:50编辑过]