仪迷 发表于 2009-8-23 03:59

[PS3/X360] RB在GC09的高清PV+封面(8/21)

跟杂志图同一天出的近3分钟PV,高清下载也有了,60多MB
http://www.gametrailers.com/download/54766/t_dbragingblast_gc09_extended_hd.wmv
角色跟PS2时代初作差不多,基纽队应该还是都在,70个比90个少的可能就是剧场角色了吧,其他都是在表现必杀和场景破坏啊,后段出现的歌曲就是影山新主题歌Progression,感觉不是很抢耳。穿插的动画之前官方视频也出过,应该就是片头了,又以空布战收尾,结尾出现瞬间闪过超3布罗,类似之前杂志图用的游戏画面
其他试玩直接去友站看吧:
http://zhh1213.cc.topzj.com/thread-411218-1-1.html

http://www.daizex.com/公布了一些试玩情报
So, I played Raging Blast a little bit. At the beginning I was very confused. It's been a while since I played Sparking Meteor/Budokai Tenkaichi 3, but I think I know the controls. Well, the controls in Raging Blast are pretty different. Animations, moves, the feeling, general gameplay etc., all of it is just like Sparking but the controls... Ascend and descend is now on R1 and R2 rather than L1 and L2. Block is on X (or O) if I remember correctly and I couldn't find out how to power up and use specials TILL I noticed the little manual card far down under the HDTV. So, you have to press down on the DIGI PAD to power up and the right analog stick is for the specials. Pretty confusing and not very intuitive but I think you get used to it sooner or later.

Technically it was pretty good. Nice polygon count and VERY fast action. The camera on the other hand was awful. Many times I didn't see my character when I or the opponent did a fast homing dash, because the characters were BEHIND the camera. Furthermore, I can't tell much about the textures, shading and so on, because the HDTV was pretty bad. Even Tekken 6 looked like shit.
操作改动比较大?
美版发卖比日版早2天是11/10
美版封面又是悟空布罗,不过并没采用超3,制作方也知不太帅么
http://photo.dragonballcn.com/main.php?g2_view=core.DownloadItem&g2_itemId=73124
日版封面果然也一样,布罗美日通吃的人气啊
http://www.levelup.cn/zt/logo/755d944f-56e3-422f-acb9-8b7b444d38e0.JPG
[此贴子已经被作者于2009-8-24 4:33:50编辑过]

czhls 发表于 2009-8-23 17:41

视频倒是之前在nico看过了,看了就感觉本作的打击感好“飘”啊,感觉就像在演三流武打片似的——摆几个动作而已,完全没有拳拳到肉的感觉,虽然系列前几作像是在打“大石头”,但也比这作好点。分析了一下,主要是由于本作加入了更多的“受创动作”的缘故吧,以前之所以像是打石头,就因为被打的人一直都是一个受创动作,而攻击者却在不停地打,有违和感;本作似乎为了证明“次世代的素质”,加入各种“摇头摆尾”的受创动作,但打击感和打击特效完全没上去,起了适得其反的效果

仪迷 发表于 2009-8-24 01:20

有变化总比没变好,只是有点变过了…就跟以前角色边角很硬现在又过软似的,看这几个视频我只注意到场景不断被破坏,按墙里打和大地图还是宣传重点么…
日版封面果然也一样,补上
[此贴子已经被作者于2009-8-24 4:34:58编辑过]
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